More thoughts on Wii
April 1st 2007 13:36
I've had a few days to digest my console, and I'm getting a good grasp on the pros and cons. Overall I love it -- Wii Sports works well enough that I'm confident other games will wow me, the backward compatibility with GameCube rules and Virtual Console puts it over the top.
Some quick takes on different aspects:
Virtual Console is great, though I'd like to see more games. So far I've downloaded the Zelda games from NES and N64. My only issue is that I wish they'd changed the text in the N64 one to refer to the Classic Controller -- it's annoying to try and figure out what button now does what.
Speaking of the Classic Controller, that's probably the biggest disappointment. Video game companies have long struggled to incorporate directional pads and joysticks onto the same device, and N64 actually solved the problem; you could hold it two different ways, though if you held it the joystick way you couldn't use the D-pad and vice versa. GameCube worked well with the joystick, but when someone programmed Mortal Kombat: Deadly Alliance so only the D-Pad worked, it pretty much killed the game. Too uncomfortable.
The Classic Controller is about the worst of both worlds, as neither the joystick nor the D-pad is comfortable to use. They tried to combine the NES, SNES and N64 controllers, and didn't do such a great job. I wonder why the stupid thing doesn't just look like an N64 controller, with two of the "C" buttons assigned to do X and Y functions on the SNES games.
Mario Kart Double Dash, a GameCube game, is so childish I'm ashamed I like it so much. It's actually fairly difficult on 100cc, though.
By Robert VerBruggen
Some quick takes on different aspects:
Virtual Console is great, though I'd like to see more games. So far I've downloaded the Zelda games from NES and N64. My only issue is that I wish they'd changed the text in the N64 one to refer to the Classic Controller -- it's annoying to try and figure out what button now does what.
Speaking of the Classic Controller, that's probably the biggest disappointment. Video game companies have long struggled to incorporate directional pads and joysticks onto the same device, and N64 actually solved the problem; you could hold it two different ways, though if you held it the joystick way you couldn't use the D-pad and vice versa. GameCube worked well with the joystick, but when someone programmed Mortal Kombat: Deadly Alliance so only the D-Pad worked, it pretty much killed the game. Too uncomfortable.
The Classic Controller is about the worst of both worlds, as neither the joystick nor the D-pad is comfortable to use. They tried to combine the NES, SNES and N64 controllers, and didn't do such a great job. I wonder why the stupid thing doesn't just look like an N64 controller, with two of the "C" buttons assigned to do X and Y functions on the SNES games.
Mario Kart Double Dash, a GameCube game, is so childish I'm ashamed I like it so much. It's actually fairly difficult on 100cc, though.
By Robert VerBruggen
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